IDC Design Workshop 2021
IDC Design Workshop 2021
Track 1. Mobility and Vehicle Design
Faculty: Mr Unnimohan
The workshop aims to introduce boat design and development from an industrial design perspective.
Students will be shared with actual design experience involved in the development of
Students shall be given a mini project -
Design an Solar-electric boat to take passengers from Cochin international Airport to Marine drive, Kochi.
The project intent to helps students in generating design brief by identifying-
-user types,
-user requirements,
-dimensional constraints, climate and operational challenges
The workshop to complete with a presentation on the design.
Track 2. Animation
Faculty: Mr Prosenjit Ganguly
Title : Pitching it on Line and Length
About the faculty:
NID Alumnus and Former Director At Toonz Entertainment, Prosenjit Ganguly is an Animation Film Maker, Screenwriter and Mentor. His Work has been showcased and awarded at numerous International film festivals including Chicago Int Children's film festival, Film South Asia, Hamburg Film Festival and the Panda awards. He is a visiting mentor at NID Ahm, SRFTI Kolkata, MICA, Symbiosis Pune and many others.
His works can be seen at
https://www.youtube.com/watch?v=WeyfiOqruhY https://www.youtube.com/watch?v=AR-kgVat-Wk https://www.youtube.com/watch?v=UiR1Xg0DrSM
Workshop Plan:
No matter how brilliant the idea is, it has to be convincing enough to be produced for an audience. This time we dig into the process of taking the scratch of an idea and packaging it into an Intellectual Property to die for! If the storyteller in you is game for crazy deadlines, fine-tuned madness and an
insatiable hunger for the impossible, See you soon!
Track 3. Product Design
Faculty: Prof R Kumaresan
Function of Form:
Workshop team::
Prof. Kums P Kumaresan
Mr.Saravanan (Gurupriyam innovations lab)
Mr.Deepak, ADDP
Design Challenge Brief::
Keyboards are omnipresent in every aspect of our digital life. The physical Form of the keyboard is a well-researched topic. The keyboard what we used today is a result of strong design considerations including user’s ergonomics, manufacturability, compactness and compatibility in various use cases.
The most popular layout has been the ‘QWERTY’ layout and other less famous layouts like DVORAK, AZERTY, QZERTY etc. There are interesting reasons for popularity of QWERTY layout. While there are many ergonomic keyboards and gaming keyboards and special purpose keyboards with different physical layouts, the popular physical layout of the standard keyboard has been rectangular due to facts like compactness, manufacturability, cost etc. We will be discussing the reasons in the design workshop.
Moreover, understanding the concept behind keyboard as an input device will open up a plethora of applications in IoT, automation, custom interfaces etc.
What will be the layout and physical form of the keyboard, if you are given an opportunity to custom make it for yourself?
What will you learn::
HHow the form of interactive devices evolves.
2How to prototype a concept that you have.
3How easy it is to work with microcontrollers, even without any prior experience.
Track 4. Product Design
Faculty: Mr Chandrashekhar Wyavahare
Workshop plan:
The workshop focuses on Form-finding in industrial design. The workshop will focus on discovery, an approach to look at forms as a tools to express emotions and experiments to find a direction / directions, The processes to discover a more correct way in which to organize a product . It is a study into the capability of discovering optimum form, dynamic adaptability, and exposes a set of unique relationships not normally relevant to design.
Track 5. Interaction Design
Faculty: Ms Sanjukta Das
Sanjukta is a Creative Lead at Dalberg Design based in Mumbai. At Dalberg she has worked with philanthropic foundations, state governments, and social enterprises across MNCH+A, SRH, Public Health, Gender & Technology. She is faculty for Adaptive Leadership facilitation at the Acumen Academy. Sanjukta blends her skills in adaptive leadership to build Human Centred Design capacity in clients, partners, and teams.
Sanjukta’s recent work involves working with a state government’s nodal agency for implementing e-governance, to scale solutions in the state that are encouraging and inclusive of women’s participation in accessing MNCH content and government entitlements. She has worked with USAID on global health projects that provide reproductive health information and services with private sector partnerships to young adults. Sanjukta has also led initiatives within Dalberg for NGOs and social enterprises to inculcate design mindsets in the product development process, diagnose and prototype organizational change and org culture initiatives.
Prior to joining Dalberg, Sanjukta worked as a consultant with IDEO.org on a multi-stakeholder team consisting of members of the Dept. of Health and Family Welfare, Rajasthan, that implements the adolescent health program for adolescents by The Ministry of Health & Family Welfare. She has worked as a senior manager of research and innovation at Ayzh, a social enterprise that improves maternal and newborn health outcomes through training programs and tools that empower caregivers to adhere to best practices. She has previously been a project manager and researcher at Simpa energy, a social enterprise that makes solar energy accessible in rural markets. Sanjukta graduated from the Industrial Design Centre, IIT Bombay with a Masters in Interaction Design. Sanjukta is an Acumen fellow and Aspen institute scholar.
More info at:
https://acumenideas.com/
https://www.linkedin.com/in/
https://dalberg.com/who-we-
Sanjukta Das - Workshop Plan:
Exercising adaptive leadership in design practice
As designers, we are trained to ‘problem solve’. A key part of the process is our own influences and conditioning that shape how we research, prototype, and develop interventions like products, services, programs, interfaces, etc. Our own defaults, value systems, influences, biases, etc directly affect the understanding of ‘users’ (and hence the effectiveness of the process and the outcome we deploy as designers). This workshop aims at turning the lens of problem-solving lens inwards, to identify and manage our own internal systems, and then expanding it to other collaborators and the wider community.
Note: This workshop will be interactive, discussion, and “doing” oriented. There will be short readings and exercises provided during the workshop that will form a base for subsequent topics.
This workshop will span across:
1. Self: Taking systems thinking approach to identify our role in the ecosystem where we design. While our products, services, programs are aimed at “solving” problems and “changing” for the better, what does that experience of change feel like to the end-user? At the beginning of the journey, we will start with the self as the frame of reference, identify our defaults (intention-action gaps, triggers, values), and use the insight from that to expand our understanding of people, problems that we aim to address through products and services.
Frameworks we will learn: Mindfulness in Design, Adaptive leadership (and how it is different from technical leadership), Faction mapping
2. Other: Understanding what it takes to create a collaborative space that holds innovation, divergent thinking, and risks. In any design work, we always work with team/ colleagues/classmates/ boss/ profs/ guide/ clients. Before even getting to “doing the design work” - there are many intangibles of expectations, responsibilities, perspectives, etc that need an ongoing reconciliation during the design process. In the exploration of self with respect to others, we will learn about how to bring people along, what does it mean to build and sustain a collaborative environment, how to hold the space for dissent in service of embracing pluralism in design.
Frameworks we will learn: Polarities management, VLL (Values, loyalties & losses)
3. Community: Recognising and managing factors that influence the world of the ‘user’. We will explore what influences the “user’s” context (political, historical, socio-economical, environmental factor) and how that might define the engagement with “user groups” in various communities. We will take a lens of resource-constrained communities pertaining to low-mid income, marginalized (due to gender/ caste and other such factors) and apply the insights from Day 1 & 2 to explore mindsets and tools for practicing design research that is truly participatory and equitable in nature (i.e. One where designers are not extractive of information but play the role of ally with communities who play an active role in partnering with designers).
Frameworks we will learn: Recognising and managing power dynamics in design research, Participatory design research: mindsets, methods and tools, case studies of how it is used.
Track 6. Communication Design
Faculty: Dr Sherline Pimenta
- Techniques of storytelling
- Crafting a story to tell
- Methodology
- Participatory Learning
- Individual Involvement & Group Learning
- Experiential, Activity - based Learning
- Interactive Learning
- Skill based Learning
- Discussions



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